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Director 8.0 and the arrival of imaging lingo opened the flood gates to even more cool content, and unparrelled possibilites.

 

LEMMING SPLAT 19.SEPT.2000
Lemming Splat tests the viability of imaging lingo for a large number of sprites. It was also an exercise in constructing a game of this type. Never finished, but you can Nuke'em and watch the carnage.
Inspired from the exploding pixel behaviour, although in fact its just as easy to have a standard bitmap explosion of multi-coloured pixels and not actaully explode the scene graphics.

Use Cursor keys to move gun, space bar fires or press the Nuke button.

WORMS TEST 15.SEPT.2000
Built from what was learnt in the exploding pixel behaviour, this project emuolates the style of the classic Worms game. As it was simply an exercise it is not a proper game, but has potential if ever finished.

Use Cursor keys to move gun, space bar fires.

THE BOOK 06.JAN.2000 10.SEPT.2000
For many years i wanted to write this, and D8 finally gave me the tools to do it. inspired from both the classic winnie the Pooh films where characters walk from scene to scene across a book and the excellent Neil Stephenson book 'The Diamond Age'.

The concept is simple - recreate the functionality and ambience of a real book, but utilise the computer to do stuff that traditional boooks never could. Prehaps one day real books will have the technology to allow the sort of interaction demonstrated here - I for one can't wait!

Features include full 3D freedom to manipulate the book in, nice page turns, dynamic content, flash animations, interaction and various media types like sound.

EXPLODING PIXELS 09.SEPT.2000
An interesting routine designed to explode bitmaps into little pixels. Written as a relatively simple to use behaviour, it can be applied to any sprite on the stage whose member is a bitmap. The only real issue is the size of the bitmap, as the process is pretty intensive on pixel manipulations, they can be quite slow.

The demo dir and dcr shows off the code.

©2000 by Robert Walch & NoiseCrime Productions

PARTICLE EFFECTS 04.SEPT.2000
An interesting and pretty particle generator, using add pin and imaging lingo to produce stunning effects. Includes various tricks to allow for trails, massive number of particles, reflection etc. Also included are RGB graphs which allow you to manipulate the colour changes over time.
JIGSAW PUZZLE MAKER - Quick guide to making jigsawa in SW 30.JULY.2000
An open code sample on how to use Imgaing lingo to create jigsaw pieces from images.

Feel free to down load the source, or view a demo.

TILING PROFILER - The fastest methods to scroll tile games UNKNOWN
This demo illustrates the many different methods available to construct a scrolling tile game. It examines the speed differenece between sprites and imagaing lingo. Full source code is available.
MEGA BALLDROP UNKNOWN
This was a concpet for a MP puzzle game that never really got developed. Much of the development time was involved in tweaking the performance of a Quad 3D engine in order to get the best speed. Its a novel idea, but little more than the bare basic navigation is inclded.
NCP FIRE EFFECT UNKNOWN
A simple flame/fire algorithm.
Includes a convection map, for better looking flame, and can be used to add logo's, text into the flames. Clicking within the window,should start little sparks of flame.

Seed can be constant, or varible.
Div val will effect the flames height

NCP RIPPLE EFFECT UNKNOWN
Some basic tests of a ripple effect.

    Flat Ripples on a flat color
    Image Ripples on top of an image