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The Development section of the site illustrates various experiments and technical demonstrations of a wide selection of concpets and ideas. |
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D 11.5 |
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Collection of demos and source using the new feastures of Director 11.5;
Realtime Synthesizer
Realtime Spectrum Analysis
3DS Importer, MD2 Reader, z80 Emulator, W3D Extractor, BSP Reader. |
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![](techdemo/d115/images/spectrumFFT.jpg) ![](techdemo/d115/images/synth.jpg) ![](techdemo/d115/images/3ds_importer.jpg) |
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D-MX [ SW3D ] |
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A collection of 3D demos including;
Quake BSP format import xtra - view most quake format games levels
Advanced realtime reflections and shadow mapping, high texture detail terrain, massive terrain environement, superQaudratics. |
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![](techdemo/dmx/images/reflection.jpg) ![](techdemo/dmx/images/superquadratic.jpg) ![](techdemo/dmx/images/high_detail_terrain.JPG) |
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D-EIGHTFIVE [ SW3D ] RECENT |
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A collection of 3D demos including;
Quake 2 model loader and animation xtra, the datasetest which illustrates why its better to collapse multiple models into single meshes, and various effects such as Aura's, lightmapping etc. |
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D-EIGHTFIVE [ SW3D ] OLDER |
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A collection of 3D demos including;
Metablobs. simple reflections, mirrors, cloth, terrain and Qracked showing off Quake 3 levels in Director. |
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D-EIGHT |
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Most of these demos show of the use of imaging lingo to push the boundaries of Director, including The Book, a quad 3D engine of a interactive book, pixel level exploding sprites, a test of producing a Lemmings type 2D game |
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![](techdemo/d8/images/book.JPG) ![](techdemo/d8/images/lemming.GIF) ![](techdemo/d8/images/worms.JPG) |
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D-SEVEN |
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A varied selection of quad 3D games, including Dungeon and taxi driver, along with all manor of other things. |
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D-OTHER |
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A collection of demos stretching back to Director 5.0. Mainly included for posperity and nostalgia |
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