 |
The Development section of the site illustrates various experiments and technical demonstrations of a wide selection of concpets and ideas. |
 |
 |
 |
 |
D 11.5 |
 |
|
 |
Collection of demos and source using the new feastures of Director 11.5;
Realtime Synthesizer
Realtime Spectrum Analysis
3DS Importer, MD2 Reader, z80 Emulator, W3D Extractor, BSP Reader. |
 |
   |
 |
 |
 |
D-MX [ SW3D ] |
 |
|
 |
A collection of 3D demos including;
Quake BSP format import xtra - view most quake format games levels
Advanced realtime reflections and shadow mapping, high texture detail terrain, massive terrain environement, superQaudratics. |
 |
   |
 |
 |
 |
D-EIGHTFIVE [ SW3D ] RECENT |
 |
|
 |
A collection of 3D demos including;
Quake 2 model loader and animation xtra, the datasetest which illustrates why its better to collapse multiple models into single meshes, and various effects such as Aura's, lightmapping etc. |
 |
   |
 |
 |
 |
D-EIGHTFIVE [ SW3D ] OLDER |
 |
|
 |
A collection of 3D demos including;
Metablobs. simple reflections, mirrors, cloth, terrain and Qracked showing off Quake 3 levels in Director. |
 |
  |
 |
 |
 |
D-EIGHT |
 |
|
 |
Most of these demos show of the use of imaging lingo to push the boundaries of Director, including The Book, a quad 3D engine of a interactive book, pixel level exploding sprites, a test of producing a Lemmings type 2D game |
 |
   |
 |
 |
 |
D-SEVEN |
 |
|
 |
A varied selection of quad 3D games, including Dungeon and taxi driver, along with all manor of other things. |
 |
  |
 |
 |
 |
D-OTHER |
 |
|
 |
A collection of demos stretching back to Director 5.0. Mainly included for posperity and nostalgia |
 |
  |
 |
 |