NCP LOGO HOME
ABOUT NCP CLIENTS OF NCP SW AND DIRECTOR DEVELOPMENT GAMES IN DEVELOPMENT
HOME OF NCP

These are a few of the earliest examples of work all written pre D7.0

 

LEVIS CAR GAME 01.JAN.1999
The original engine was inspired by the wonderful Grand Theft Auto, and allowed for a novel use of simple 3D. The engine was then developed to fullfil the needs of the Levis car game. Nice and fun, arcade style play, although not time based, so it can run very fast these days.

I guess one of the biggest achivements with this game was the production of texture 3D without Quads as this was before D7 was released.

RED KITE 0
Development of a game concept for Red Kite. Producing 3D environments before SW3D or even Quads. The game was never completed due to lack of time.
PARTICLE MODELLER 12.AUG.1997
Using dots (particles) to describe the form of shapes and allows morphing between them.
This concept was later used for an interface to a Diesel clothing CD-ROM.
TRIPPY LIGHTS 11.AUG.1997
Trippy visual effects based on algorithmic equations.
HALF~LIFE CIRCA 96
One of NCP's first dcr's made back in the days of Director 5, whose name unfortunately coincided with another successful commercial PC game. It was a first look at producing an isometric game using Director, and with a limit of 48 sprites it was quite a challenge. Never finished due to other commitments and contains some of the most bizarre sounds i've used in a game.
MIND FLASH CIRCA 96
Visual experiment using animated free directional scrolling tiles and text.
Colours used specifically to cause ....