These are a few of the earliest examples of work all written pre D7.0
RED KITE
0
Development of a game concept for Red Kite. Producing 3D environments before SW3D or even Quads. The game was never completed due to lack of time.
PARTICLE MODELLER
12.AUG.1997
Using dots (particles) to describe the form of shapes and allows morphing between them.
This concept was later used for an interface to a Diesel clothing CD-ROM.
TRIPPY LIGHTS
11.AUG.1997
Trippy visual effects based on algorithmic equations.
HALF~LIFE
CIRCA 96
One of NCP's first dcr's made back in the days of Director 5, whose name unfortunately coincided with another successful commercial PC game. It was a first look at producing an isometric game using Director, and with a limit of 48 sprites it was quite a challenge. Never finished due to other commitments and contains some of the most bizarre sounds i've used in a game.
MIND FLASH
CIRCA 96
Visual experiment using animated free directional scrolling tiles and text.
Colours used specifically to cause ....