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RED KITE |
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Development of a game concept for Red Kite. Producing 3D environments before SW3D or even Quads. The game was never completed due to lack of time. |
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PARTICLE MODELLER |
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12.AUG.1997 |
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Using dots (particles) to describe the form of shapes and allows morphing between them.
This concept was later used for an interface to a Diesel clothing CD-ROM. |
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TRIPPY LIGHTS |
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11.AUG.1997 |
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Trippy visual effects based on algorithmic equations. |
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HALF~LIFE |
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CIRCA 96 |
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One of NCP's first dcr's made back in the days of Director 5, whose name unfortunately coincided with another successful commercial PC game. It was a first look at producing an isometric game using Director, and with a limit of 48 sprites it was quite a challenge. Never finished due to other commitments and contains some of the most bizarre sounds i've used in a game. |
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MIND FLASH |
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CIRCA 96 |
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Visual experiment using animated free directional scrolling tiles and text.
Colours used specifically to cause .... |
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